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    kofacoto!
    Comments Round 1
    The top 6 warriors from Round 1 all use a precision scanning
    technique, and I thought that corewarriors who are not familiar with
    it might like a short introduction.
    
    A precision scan finds the long QS code, then scans for the beginning
    (or end) of it so that the black warrior knows *exactly* where to find
    all the components of the white. This makes it pretty easy to boot a
    cleanup warrior somewhere safe and pick them off at leisure; you can
    even kill a replicator with DAT bombs when you know exactly where to
    hit.
    
    I first met it a couple of tournaments ago when Paul Kline used it to
    win a white warrior round by a landslide. Most long white warriors are
    best dealt with this way. I have often used in in White warrior
    rounds, and my multiwarrior  :-=  used a similar "precision fang"
    approach to get on to the multiwarrior hill by exploiting a single
    known opponent.
    
    All the warriors are on available at koth.org, so I will just give
    some comments.
    
    Force feedback uses a 0.5c scanner. I am a little surprised that it
    beat Darkside because the longer the scan takes, the more time the
    replicator has to overwrite the black warrior. OTOH it is shorter,
    which makes it less vulnerable to both the QS and the replicators, and
    it looks as if it comes out a little ahead on balance. If you have not
    seen a decoy generator before, watch it in cdb. The QS spacing
    makes -300 a very effective place to put a decoy because the QS will
    usually scan it 1 cycle before it would have found your real warrior.
    
    Darkside uses a 0.8c scan to find the QS faster, but it is longer and
    so more vulnerable. It is also a bit difficult to reset the pointers
    if I happen to scan a replicator before I get the QS and so the scan
    pattern is not always perfect. I discovered that short DAT carpets
    would kill the replicators very quickly, so I did not bother to boot
    the bomber but maybe this was a mistake.
    
    JedimPURGE is a 0.8c scan coupled with a short 2c QS -- more for fun
    than effect, I suspect! It SPL carpets the replicators before starting a
    spiral clear. This requires greater length, but the spiral clear can
    win even if the scan has missed the QS and found a replicator.
    
    myBlack is different, because the QS is handled by precision spacing
    of the components; the warrior will often be hit but because the bombs
    are known to be exactly 12 apart, the components are aranged so that
    one scanner and payload will (always?) remain intact. This is another
    neat example of the kind of power that perfect knowledge of your
    opponent gives you. The warrior is otherwise very similar with a 0.5c
    scan booting a spiral clear.
    
    Tsetse takes the usual approach, but performs rather worse than the
    first three. I think this is because it uses a short but slow decoy
    generator which gives the QS too many chances to hit before the decoy
    is in place. This is an odd decision because AFAIK Paul invented the
    3c decoy generator. It is safe to use a long decoy generator because
    even if it is spotted by the QS the bombs start to fall on it after it
    has finished running, and don't reach back to the main warrior.
    However, the resulting warrior is very compact.
    
    Jedi Hunter follows a 0.5c scan with a scan for the end of the QS.
    However, unlike all the others that use a 1.0c linear scan, it uses a
    a longer-but-faster stepped scanner. I suspect that this is not a very
    effective use of space, and that it would have been better to use the
    space to raise the initial scan to 0.8c, or simply to shorten the
    warrior. The attack is a SPL/JMP bomber, which again is a bit bulky
    compared to the other kinds of attack. Finally, the biggest problem is
    that there is no decoy at all! The warrior is long, so it suffers many
    hits from the QS and, unlike myBlack, it is not very resistant to DAT
    bombs.
    
    For comparison to the precision scans, Hyperclear achieves excellent
    results for a general-purpose warrior but the gap between it and the
    precision scans is huge; it score is about 75% of Force Feedback,
    compared to 90-99% for the other precision scans. In some ways grey
    warriors (in which the constants are unknown) are a richer challenge
    because you have to write something that resembles a normal warrior
    rather than just rehashing the precision scan theme. If the boot and
    replicator steps were not known then something like Hyperclear would
    probably be the best approach.
    
    Conclusions?
    
    -- Precision scan is the best way to handle any long white warrior.
    -- White Quickscans are almost inneffective.
    -- Decoy generators are great because the decoy is always ideally
    placed.
    -- Cleanup is easy once all the components have been found.
    
    Regards,
    Robert Macrae