;redcode ;name DecoyAndBomberV2 ;author Skybuck Flying ;assert 1 ;strategy Decoy/StunnerAndBomber ;version 2 ;history Created on 3 november 2007 ; a bit faster bomber. ; idea was but not yet implemeted: :) instead simply skips 2 squares ;) Is able to destroy "piper" and "mice" warrior ;) ; let's create a bomber which bombs horizontal and vertical lines mostly vertical lines because programs ; are usually at least 2 squares we can skip on line and maybe save execution instructions but this will only ; work if it's equal ammount of instructions otherwise it's useless ;) unless we jump a bit more ;) jmp begin decoy spl 0, 1 bomb dat #0 counter dat #11 adder dat #3 begin mov decoy, @counter add adder, counter seq counter, #-6 ; leaves one empty cell between program and rest of core ;) jmp begin mov bomb, decoy mov #11, counter mov #1, adder jmp begin