;redcode ;name DivideAndConquerV2Quicker ;author Skybuck Flying ;strategy Divide and Concuer, Turns into tieing imps ;version 2 ;date 25-1-2008 ;assert 1 WarriorLength equ WarriorEnd-WarriorBegin WarriorBegin Initialization Copy mov }Source, >Dest Loop djn Copy, #WarriorLength sub #(WarriorLength-(SpawnHere-WarriorBegin)), $Dest spl @Dest SpawnHere mov.ab #WarriorLength, $Loop mov.a #(WarriorBegin-Source), $Source div #2, $Dest djn Copy, #8 mov $0, $1 Source Dest dat #WarriorBegin, #(CORESIZE / 2) - (WarriorLength / 2) WarriorEnd dat $0, $0