;redcode-94 ;name Thermite 1.0 ;author Robert Macrae ;strategy Quick-scan -> incendiary bomber. ;assert CORESIZE == 8000 ; Since I don't launch phosphorus, vulnerable to carpet bombers. May ; pay to put it at start? I should make better use of DJN stream ; (nascent). Either use <, or else start it somewhere which gets bombed ; by mov fairly quickly. What happens if I fall through early, due to ; DAT 1,1s? Should check this doesn't hurt... SPC equ 7700 ; (CORESIZE-MAXLENGTH-MINDISTANCE*2) STP1 equ 81 ; (SPC / (RAM/2) / 2) Lookat equ look+237+8*(qscan-1)*STP1 ; First scan at 237; last at -67? traptr dat #0, #trap bite jmp @traptr, 0 ; Vampire bite. ; Lots of pointers to these, so keep them away from trap! look qscan for 6 sne.i Lookat+0*STP1, Lookat+2*STP1 seq.i Lookat+4*STP1, Lookat+6*STP1 mov.ab #Lookat-bite-2*STP1, @bite rof jmn test+1, bite ; Save a few cycles qscan for 6 sne.i Lookat+48*STP1, Lookat+50*STP1 seq.i Lookat+52*STP1, Lookat+54*STP1 mov.ab #Lookat-bite+46*STP1, @bite rof jmn test+1, bite ; Save a few cycles qscan for 6 sne.i Lookat+1*STP1, Lookat+3*STP1 seq.i Lookat+5*STP1, Lookat+7*STP1 mov.ab #Lookat-bite-STP1, @bite rof jmn test+1, bite ; Save a few cycles qscan for 6 ; Should be 7 if I had space... sne.i Lookat+49*STP1, Lookat+51*STP1 seq.i Lookat+53*STP1, Lookat+55*STP1 mov.ab #Lookat-bite+47*STP1, @bite rof ; Intention is to place points evenly through the target area. test jmz.b blind, bite ; if no address stored, no hit. add #STP1*2, bite ; Smaller than pyramid, as fast. jmz.f -1, @bite ; find nonzero element. mov spb, @bite ; Quick pre-bomb... add #49, bite ; aim 51 past the hit attack sub.ba bite, bite ; bite(b) contains target-bite loop mov bite, @bite ; (a) contains the bite addr. add.f step, bite djn loop, #24 ; 6 spacing => 72 cycles... ; Incendiary bomber based on Phosphorus 1.0 (from Torch). bstp equ 155 ; Mod 5, as too big for mod 4 to miss! gap equ 15 ; Gap between mov and spl. offset equ 130 ; Chosen with step and gap to give long bombing run. count equ 1500 blind spb spl #0, <-gap+1 ; spl half of the incendiary add #bstp, 1 mov spb, @tgt-offset ; Gives longest run, given gap & step. mov mvb, @-1 tgt djn.f -3, >300 ; gets bombed with spl to start clear mov ccb, >spb-1 ; Uses copied mvb for CC. djn.f -1, gap ; mov half of the incendiary ccb dat 0, 10 ; Core Clear. ; Bit worried about having trap so close to my code... trap spl 0, >-200 ; Lackadaisical attempt at gates. spl -1, >-200+2667 ; Each increments many times between jmp -2, >-200+2*2667 ; imp steps, but then the whole imp ; moves! I only blow away rings... step dat #6, #-6 ; QS step size. Up from 5 for speed. end look