;redcode quiet ;name Twilight Pits v6.0 ;author W. Mintardjo ;strategy v1: bombs --> pits --> slavers ;strategy v2: 2 pass core-clear (1 SPL + 1 DAT) ;strategy v3: simplification of version 2. One pass and delayed core-clear ;strategy v4: IMP protection aided with DJN stream. DJN reset core-clear ;strategy v5: Separated module. Different init ;strategy v6: Launched code. Draining more enemy's process. Use decoys ;strategy : Different step-size ;strategy Bugs: Its mirror is unprotected ;assert 1 step EQU 91 init EQU 86 boota EQU 3000 spacea EQU 6 spaceb EQU 8 setup MOV trap, boota ptra MOV start+3, boota-spacea+setup+2 MOV start+2, boota-spacea+setup+1 MOV start+1, boota-spacea+setup MOV start+0, boota-spacea+setup-1 ptrb MOV clear+3, boota+spaceb+setup+1 MOV clear+2, boota+spaceb+setup MOV clear+1, boota+spaceb+setup-1 MOV clear+0, boota+spaceb+setup-2 MOV dbomb, boota+spaceb+setup-2+step JMP boota-spacea+setup-1, <1112 dbomb DAT <0-(spacea+spaceb-2+spacea), <0-(spacea+spaceb-2+spacea) ; Put some decoys here start SPL 0, <0-(spacea-1) s MOV spacea, @spacea ;JMP spot SUB spacea+spaceb+s-2, spacea+s p DJN s, <3025 trap JMP spaceb-2-init,